2017-2019
11:40 hours
Introduction
Welcome
What to know
Exercise files
3ds Max: Tips and Tricks
01 – Modeling a floor plan from a 2D drafting document
02 – Modeling terrain with Displace space warp
03 – Projecting UVs with the Camera Map world-space modifier
04 – Capturing shadows with Arnold Shadow Matte map
05 – Rendering compositing passes with Arnold AOVs
06 – Mechanical rigging with IK and the LookAt controller
07 – Modulating animation with Multiply and Ease Curves
08 – Working with audio and the AudioFloat controller
09 – Automating with Expression controllers
10 – Real-time animation with the Motion Capture utility
11 – Stylized rendering with Scanline Ink ‘n Paint
12 – Getting started with the Max Creation Graph
13 – Modifying a Max Creation Graph tool
14 – Sculpting a terrain with Texture Object Mask
15 – Building a road with Conform space warp
16 – Shading a landscape with Arnold Curvature
17 – Creating custom attributes with the Parameter Editor
18 – Driving animation curves with the Reaction controller
19 – Rendering light groups with Arnold AOVs
20 – Rigging a camera-facing matte painting
21 – Graphing scene conditions with State Sets Compositor
22 – Aligning a camera to a background with Perspective Match
23 – Projecting a photo to proxy geometry with Camera Map
24 – Automation with wire parameters and manipulators
25 – Converting scenes for different renderers
26 – Introduction to 3ds Max Fluids
27 – Modeling with the Motion Field Space Warp
28 – Non-destructive model adjustment with Linked Xform
29 – Animating sub-objects with Linked Xform
30 – Customize and cycle Path Constraint animation
31 – Generate complex motion with Waveform Controllers
32 – Illuminate a scene with an Arnold Mesh Light
33 – Shading with Maya maps in 3ds Max
34 – Varying shader properties by object with Arnold Color Jitter
35 – Render a mesh object with Arnold Standard Volume
36 – Render a Point Cloud object
37 – Setting track value boundaries with a limit controller
38 – Drawing curves with Freehand Spline
39 – Correcting intersections with Spline Overlap
40 – Reducing curve detail with Optimize Spline
41 – Resampling curves with Normalize Spline
42 – Soft-selecting curves with Spline Influence
43 – Blending curves with Spline Morph
44 – Combining splines with shape Booleans
45 – Approximating global illumination in Arnold
46 – Rendering proxies with Arnold procedurals
47 – Introduction to the Open Shading Language map
48 – Basic syntax of Open Shading Language
49 – Declaring OSL input and output parameters
50 – Generating a fractal noise pattern in OSL
51 – Iterating a for loop in OSL
52 – Using the if… else conditional statement in OSL
53 – Managing OSL file assets and paths
54 – Accelerate Arnold rendering with adaptive sampling
55 – Texturing with the Advanced Wood procedural map
56 – Art directing the Advanced Wood texture map
57 – Setting a fluid initial state
58 – In-camera compositing with Camera Map modifier
59 – Creating animation layers
60 – Collaborate online with shared views
61 – Rendering iridescence with Arnold Thin Film
62 – Loading and saving fluid presets
63 – Introduction to 3ds Max Interactive
64 – Building a motion graphics rig with Data Channel
65 – Creating custom project folder structures
66 – Open Shading Language code editor tips and tricks
67 – Spawning particles from a 3D map
68 – Rendering a starfield
69 – Faking GI with an Arnold ambient occlusion filter
70 – Modeling with the animation Snapshot tool
71 – Rendering particles with Arnold Standard Volume
72 – Render Arnold volume with physical values
73 – Volume indirect global illumination in Arnold
Exercise Files